Fabrizio Vacca is a multidisciplinary creative professional, blending expertise in game design, industrial design, and filmmaking into innovative projects. With a rich background from conceptual art to interactive experiences, he is dedicated to pushing the boundaries of digital storytelling and design.
Programming, art direction, CG art and game design— I can take on roles in different areas of game development
Unifying visual elements and narrative into cohesive and engaging experiences.
I make things in C# and Unity Visual Scripting, where I turn ideas into functional prototypes.
I created detailed 3D models of any kind. I can work with NURBS modeling software (Alias) as well as polygonal modeling (Blender).
Mainly VFX Graph and Shader Graph. Ideas often shine through the details.
Long experience with companies such as Maserati, Fiat, and Hyundai. I focus on the narrative depth and visual coherence of every project I take on.
Filmmaking experience with award-winning films, documentaries, and commercials. Camera work, direction, editing, cinematography, VFX.
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